glDeleteProgram (program);
}
-static inline void
-apply_uniform (gconstpointer dataptr,
- GskNglUniformInfo info,
- guint location)
-{
- g_assert (dataptr != NULL);
- g_assert (info.format > 0);
- g_assert (location < GL_MAX_UNIFORM_LOCATIONS);
-
- switch (info.format)
- {
- case GSK_NGL_UNIFORM_FORMAT_1F:
- glUniform1fv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_2F:
- glUniform2fv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_3F:
- glUniform3fv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_4F:
- glUniform4fv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_1FV:
- glUniform1fv (location, info.array_count, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_2FV:
- glUniform2fv (location, info.array_count, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_3FV:
- glUniform3fv (location, info.array_count, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_4FV:
- glUniform4fv (location, info.array_count, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_1I:
- case GSK_NGL_UNIFORM_FORMAT_TEXTURE:
- glUniform1iv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_2I:
- glUniform2iv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_3I:
- glUniform3iv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_4I:
- glUniform4iv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_1UI:
- glUniform1uiv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_MATRIX: {
- float mat[16];
- graphene_matrix_to_float (dataptr, mat);
- glUniformMatrix4fv (location, 1, GL_FALSE, mat);
-#if 0
- /* TODO: If Graphene can give us a peek here on platforms
- * where the format is float[16] (most/all x86_64?) then
- * We can avoid the SIMD operation to convert the format.
- */
- G_STATIC_ASSERT (sizeof (graphene_matrix_t) == 16*4);
- glUniformMatrix4fv (location, 1, GL_FALSE, dataptr);
-#endif
- }
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_COLOR:
- glUniform4fv (location, 1, dataptr);
- break;
-
- case GSK_NGL_UNIFORM_FORMAT_ROUNDED_RECT:
- glUniform4fv (location, 3, dataptr);
- break;
-
- default:
- g_assert_not_reached ();
- }
-}
-
static inline void
apply_viewport (guint *current_width,
guint *current_height,
const GskNglCommandUniform *u = &self->batch_uniforms.items[batch->draw.uniform_offset];
for (guint i = 0; i < batch->draw.uniform_count; i++, u++)
- apply_uniform (gsk_ngl_uniform_state_get_uniform_data (self->uniforms, u->info.offset),
- u->info, u->location);
+ gsk_ngl_uniform_state_apply (self->uniforms, program, u->location, u->info);
n_uniforms += batch->draw.uniform_count;
}
guint8 *values_buf;
guint values_pos;
guint values_len;
+ GskNglUniformInfo apply_hash[512];
} GskNglUniformState;
/**
}
}
+static inline guint
+gsk_ngl_uniform_state_fmix (guint program,
+ guint location)
+{
+ guint h = (program << 16) | location;
+
+ h ^= h >> 16;
+ h *= 0x85ebca6b;
+ h ^= h >> 13;
+ h *= 0xc2b2ae35;
+ h ^= h >> 16;
+
+ return h;
+}
+
+/*
+ * gsk_ngl_uniform_state_apply:
+ * @state: the uniform state
+ * @program: the program id
+ * @location: the location of the uniform
+ * @offset: the offset of the data within the buffer
+ * @info: the uniform info
+ *
+ * This function can be used to apply state that was previously recorded
+ * by the #GskNglUniformState.
+ *
+ * It is specifically useful from the GskNglCommandQueue to execute uniform
+ * changes but only when they have changed from the current value.
+ */
+static inline void
+gsk_ngl_uniform_state_apply (GskNglUniformState *state,
+ guint program,
+ guint location,
+ GskNglUniformInfo info)
+{
+ guint index = gsk_ngl_uniform_state_fmix (program, location) % G_N_ELEMENTS (state->apply_hash);
+ gconstpointer dataptr = GSK_NGL_UNIFORM_VALUE (state->values_buf, info.offset);
+
+ /* aligned, can treat as unsigned */
+ if (*(guint *)&info == *(guint *)&state->apply_hash[index])
+ return;
+
+ state->apply_hash[index] = info;
+
+ /* TODO: We could do additional comparisons here to make sure we are
+ * changing state.
+ */
+
+ switch (info.format)
+ {
+ case GSK_NGL_UNIFORM_FORMAT_1F:
+ glUniform1fv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_2F:
+ glUniform2fv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_3F:
+ glUniform3fv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_4F:
+ glUniform4fv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_1FV:
+ glUniform1fv (location, info.array_count, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_2FV:
+ glUniform2fv (location, info.array_count, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_3FV:
+ glUniform3fv (location, info.array_count, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_4FV:
+ glUniform4fv (location, info.array_count, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_1I:
+ case GSK_NGL_UNIFORM_FORMAT_TEXTURE:
+ glUniform1iv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_2I:
+ glUniform2iv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_3I:
+ glUniform3iv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_4I:
+ glUniform4iv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_1UI:
+ glUniform1uiv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_MATRIX: {
+ float mat[16];
+ graphene_matrix_to_float (dataptr, mat);
+ glUniformMatrix4fv (location, 1, GL_FALSE, mat);
+#if 0
+ /* TODO: If Graphene can give us a peek here on platforms
+ * where the format is float[16] (most/all x86_64?) then
+ * We can avoid the SIMD operation to convert the format.
+ */
+ G_STATIC_ASSERT (sizeof (graphene_matrix_t) == 16*4);
+ glUniformMatrix4fv (location, 1, GL_FALSE, dataptr);
+#endif
+ }
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_COLOR:
+ glUniform4fv (location, 1, dataptr);
+ break;
+
+ case GSK_NGL_UNIFORM_FORMAT_ROUNDED_RECT:
+ glUniform4fv (location, 3, dataptr);
+ break;
+
+ default:
+ g_assert_not_reached ();
+ }
+}
+
G_END_DECLS
#endif /* GSK_NGL_UNIFORM_STATE_PRIVATE_H */